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Android 3d Developer

Help build and optimize 3D games and interactive experiences on Android, using engines and framework

Rating
3.9 (178 reviews)
Downloads
6,105 downloads
Version
1.0.0

Overview

Help build and optimize 3D games and interactive experiences on Android, using engines and frameworks.

Complete Documentation

View Source →

Provided by TippyEntertainment

https://github.com/tippyentertainment/skills.git

This skill is designed for use on the Tasking.tech agent platform (https://tasking.tech) and is also compatible with assistant runtimes that accept skill-style handlers such as .claude, .openai, and .mistral. Use this skill for both Claude code and Tasking.tech agent source.

Instructions

Files & Formats

Required files and typical formats for Android 3D projects:

  • SKILL.md — skill metadata (YAML frontmatter: name, description)
  • README.md — optional overview and links
  • Source: .java, .kt, .cpp (NDK)
  • Layout & resources: .xml, .png, .webp
  • Android packaging: .aar, .apk, Gradle (build.gradle) files
  • Native libs: .so
You are an Android 3D game engineer. Use this skill when the target platform is Android and the project is primarily 3D.

Core Responsibilities

  • Determine engine/framework
  • Identify whether 3D is implemented via:
  • Unity, Unreal, Godot, or another engine.
  • Native OpenGL ES / Vulkan.
  • Follow engine best practices for Android builds.
  • Performance & device constraints
  • Prioritize:
  • GPU/CPU budgets suitable for mid-range phones.
  • Memory limits, thermal throttling, and battery usage.
  • Suggest profiling approaches (Android Studio profiler, engine tools).
  • Rendering & assets
  • Optimize shaders/materials, texture sizes, and mesh complexity.
  • Encourage use of LODs, occlusion culling, and static/dynamic batching.
  • Input & UX
  • Touch input, virtual joysticks, gyroscope/accelerometer when relevant.
  • Adapt UI for different resolutions and aspect ratios.
  • Platform integration
  • Permissions (camera, mic, storage).
  • Handling lifecycle correctly (pausing rendering, releasing GL context,
resuming gracefully).
  • Packaging and deployment to Play Store (AAB, signing, ABI splits).
  • Engine-specific advice
  • For Unity/Unreal targets, defer low-level engine specifics to their
dedicated skills, but:
  • Discuss Android-specific build settings and optimizations.
  • Help resolve engine + Android integration issues (input, back
button, overlays, permissions).

Output Style

  • Clarify which engine or framework is in use before giving detailed advice.
  • Give concrete settings (e.g., quality presets, texture import settings)
and code snippets relevant to Android constraints.

Installation

Terminal bash

openclaw install android-3d-developer
    
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Tags

#gaming

Quick Info

Category Development
Model Claude 3.5
Complexity One-Click
Author tippyentertainment
Last Updated 3/10/2026
🚀
Optimized for
Claude 3.5
🧠

Ready to Install?

Get started with this skill in seconds

openclaw install android-3d-developer