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Macos Spm App Packaging
Scaffold, build, and package SwiftPM-based.
- Rating
- 4.2 (74 reviews)
- Downloads
- 40,443 downloads
- Version
- 1.0.0
Overview
Scaffold, build, and package SwiftPM-based.
Complete Documentation
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macOS SwiftPM App Packaging (No Xcode)
Overview
Bootstrap a complete SwiftPM macOS app folder, then build, package, and run it without Xcode. Useassets/templates/bootstrap/ for the starter layout and references/packaging.md + references/release.md for packaging and release details.Two-Step Workflow
1) Bootstrap the project folder- Copy
assets/templates/bootstrap/into a new repo. - Rename
MyAppinPackage.swift,Sources/MyApp/, andversion.env. - Customize
APP_NAME,BUNDLE_ID, and versions.
- Copy scripts from
assets/templates/into your repo (for example,Scripts/). - Build/tests:
swift buildandswift test. - Package:
Scripts/package_app.sh. - Run:
Scripts/compile_and_run.sh(preferred) orScripts/launch.sh. - Release (optional):
Scripts/sign-and-notarize.shandScripts/make_appcast.sh. - Tag + GitHub release (optional): create a git tag, upload the zip/appcast to the GitHub release, and publish.
Templates
assets/templates/package_app.sh: Build binaries, create the .app bundle, copy resources, sign.assets/templates/compile_and_run.sh: Dev loop to kill running app, package, launch.assets/templates/build_icon.sh: Generate .icns from an Icon Composer file (requires Xcode install).assets/templates/sign-and-notarize.sh: Notarize, staple, and zip a release build.assets/templates/make_appcast.sh: Generate Sparkle appcast entries for updates.assets/templates/setup_dev_signing.sh: Create a stable dev code-signing identity.assets/templates/launch.sh: Simple launcher for a packaged .app.assets/templates/version.env: Example version file consumed by packaging scripts.assets/templates/bootstrap/: Minimal SwiftPM macOS app skeleton (Package.swift, Sources/, version.env).
Notes
- Keep entitlements and signing configuration explicit; edit the template scripts instead of reimplementing.
- Remove Sparkle steps if you do not use Sparkle for updates.
- Sparkle relies on the bundle build number (
CFBundleVersion), soBUILD_NUMBERinversion.envmust increase for each update. - For menu bar apps, set
MENU_BAR_APP=1when packaging to emitLSUIElementin Info.plist.
Installation
Terminal bash
openclaw install macos-spm-app-packaging
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Tags
#ios_and-macos-development
Quick Info
Category Development
Model Claude 3.5
Complexity One-Click
Author dimillian
Last Updated 3/10/2026
🚀
Optimized for
Claude 3.5
Ready to Install?
Get started with this skill in seconds
openclaw install macos-spm-app-packaging
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