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Seedance 2 Prompt Engineering Skill

Create high-control English prompts for **Seedance 2.0** and **Seedance 2.0 Fast** using multimodal

Rating
4.5 (48 reviews)
Downloads
3,968 downloads
Version
1.0.0

Overview

Create high-control English prompts for **Seedance 2.0** and **Seedance 2.0 Fast** using multimodal references.

Complete Documentation

View Source →

Seedance 2.0 JiMeng Skill (OpenClaw / ClawHub)

Purpose

Create high-control English prompts for Seedance 2.0 and Seedance 2.0 Fast using multimodal references (image/video/audio/text).

This skill is for:

  • Prompt design from rough idea to production-ready prompt
  • Mode choice: Text-only vs First/Last Frame vs All-Reference
  • @asset mapping (what each image/video/audio controls)
  • 4-15s duration planning and timeline beats
  • Multi-segment stitching for videos >15s
  • Video extension / continuation prompts
  • Character replacement and directed editing prompts
  • Camera-language replication from reference videos
  • Scenario-specific strategies (product ads, short drama, fantasy, music video, etc.)

Core Rules

  • Always declare mode first.
  • Always include an explicit Assets Mapping section.
  • Use timecoded beats with one major action per segment.
  • Keep prompts concise and controllable (avoid vague poetic-only wording).
  • Add negative constraints when user needs clean output.
  • Be specific and visual — "a woman in a red trench coat walks through rain-soaked neon streets" >> "a woman walking".
  • Separate dialogue/sound from visuals — write dialogue with character name + emotion tag, then sound effects as a distinct layer.
  • Match reference image style to video theme — e.g., ink-wash style images for historical themes, neon renders for cyberpunk.

Platform Limits (Seedance 2.0)

  • Mixed inputs total (image+video+audio): max 12 files
  • Images: jpeg/png/webp/bmp/tiff/gif, max 9, each < 30MB
  • Videos: mp4/mov, max 3, total duration 2-15s, total < 50MB
  • Audio: mp3/wav, max 3, total <= 15s, total < 15MB
  • Generation duration: 4-15s
  • Realistic human face references may be blocked by platform compliance

Output Format (use by default)

  • Mode
  • Assets Mapping
  • Final Prompt
  • Negative Constraints
  • Generation Settings
Example skeleton:

text
Mode: All-Reference
Assets Mapping:
- @image1: first frame / identity anchor
- @video1: camera language + motion rhythm
- @audio1: optional soundtrack pacing

Final Prompt:
[ratio], [duration], [style].
0-3s: [action + camera].
3-7s: [action + transition].
7-10s: [reveal/climax + end frame].
Preserve identity and scene continuity. Use physically plausible motion and coherent lighting.

Negative Constraints:
no watermark, no logo, no subtitles, no on-screen text.

Generation Settings:
Duration: 10s
Aspect Ratio: 9:16


IP / Copyright Avoidance (Moderation-Safe Prompting)

Seedance 2.0 has platform-side content moderation. Prompts referencing recognizable franchises, characters, or brand aesthetics will be rejected even if no name is used. Follow these rules:

Core Principles

  • Never use franchise names, character names, or brand terms — not even as "style of" references.
  • Invent fully original names for characters and creatures. Use descriptive nicknames (e.g., "Alloy Sentinel", "Storm-Rabbit").
  • Describe aesthetics generically — replace recognizable signature features with original alternatives:
  • ❌ "arc reactor" → ✅ "hex-light energy core"
  • ❌ "yellow lightning mouse" → ✅ "tiny storm-rabbit with glowing cyan antlers"
  • ❌ "red-gold armored suit" → ✅ "custom exo-suit with smooth ceramic panels"
  • Add explicit negative constraints listing every franchise name, character name, and brand term that could be inferred.
  • Use family-friendly / PG-13 tone markers — they help pass moderation.

Progressive Fallback Strategy

If a prompt is rejected, escalate distance from the source IP:

  • Level 1: Replace all names with original nicknames, keep general aesthetic.
  • Level 2: Replace signature visual features (colors, silhouette, iconic props) with fully original designs.
  • Level 3: Change character type entirely (e.g., humanoid hero → autonomous mech + drone; creature battle → abstract elemental spirits).

Toy / Figure Animation

When animating toy or doll references from images:

  • Strip all brand indicators from the prompt.
  • Use "original vinyl-style toy figure" or "collectible art figure" instead of any brand name.
  • Bind @image1 to proportions, colors, outfit shape only — never preserve logos or trademarks.

Special Cases

A) Extend Video

Explicitly write: Extend @video1 by Xs. Use generation duration equal to the newly added segment, not the full final length.

B) Replace Character

Bind base motion/camera to @video1, bind replacement identity to @image1, and request strict choreography/timing preservation.

C) Beat Sync

Use @video/@audio rhythm references and lock beats by time range.

D) Text-Only Generation

Use when no reference assets are provided. Prompt must carry all visual direction: style, color palette, character descriptions, camera, and timeline beats. Especially useful for original creature/character concepts and IP-safe scenes.

E) Multi-Segment Stitching (Videos > 15s)

Seedance 2.0 max generation is 15s per segment. For longer videos, split into chained segments:
  • Segment 1: Generate normally (up to 15s). End on a clean handoff frame (stable pose, clear composition).
  • Segment 2+: Upload previous segment as @video1, write Extend @video1 by Xs. Include a continuity note describing exactly what the last frame looks like.
  • Repeat until target duration is reached.
Always include:
  • Total duration and segment count at the top.
  • Handoff description at the end of each segment (what the last frame shows).
  • Explicit continuity instructions: preserve identity, outfit, lighting, camera direction.

F) Short Drama with Dialogue

For scripted scenes with character speech:
  • Write visual action and dialogue as separate layers per time segment.
  • Tag dialogue: Dialogue (CharacterName, emotion): "line"
  • Tag sound: Sound: [description]
  • Keep dialogue short — one line per 3-5s segment works best.

G) Product Showcase / E-Commerce Ad

For product demos and ads:
  • Bind product image to @image1 as identity anchor.
  • Use techniques: 360° rotation, 3D exploded view, reassembly animation, hero lighting.
  • Keep background clean (studio, gradient, or contextual lifestyle).
  • Specify material rendering: glass reflections, metallic sheen, matte texture, etc.

H) One-Take Long Shot (Multi-Image Waypoints)

For continuous tracking shots without cuts:
  • Assign each @image to a scene waypoint (location, character, or prop encountered along the path).
  • Write the prompt as a continuous camera movement visiting each waypoint in order.
  • Explicitly state: no cuts, single continuous shot or one-take.
  • Use @image1 as first frame, subsequent images as reference for environments/characters encountered.

Scenario-Specific Strategies

ScenarioKey TechniquesTypical Mode
E-commerce / Product Ad360° spin, 3D exploded view, hero lighting, clean studio BGAll-Reference
Short Drama / DialogueDialogue tags with emotion, sound FX layer, actor blockingAll-Reference or First Frame
Fantasy / Xianxia AnimationSpell FX particles, martial arts choreography, energy aurasText-only or All-Reference
Science / Education4K CGI, transparent anatomy, labeled zoom sequencesText-only
Music Video / Beat SyncBeat-locked cuts, widescreen 16:9, multi-image montageAll-Reference with @audio
One-Take Tracking ShotMulti-image waypoints, continuous camera, no cutsAll-Reference
IP-Safe Original CharactersInvented names, unique features, explicit negative constraintsText-only

Files in this skill

  • SKILL.md — main skill behavior
  • SKILL.sh — quick local test helper
  • scripts/setup_seedance_prompt_workspace.sh — scaffold helper files
  • references/recipes.md — ready-to-use prompt recipes
  • references/modes-and-recipes.md — mode and control notes
  • references/camera-and-styles.md — camera language and visual styles vocabulary

Installation

Terminal bash

openclaw install seedance-2-prompt-engineering-skill
    
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💻Code Examples

example.txt
Mode: All-Reference
Assets Mapping:
- @image1: first frame / identity anchor
- @video1: camera language + motion rhythm
- @audio1: optional soundtrack pacing

Final Prompt:
[ratio], [duration], [style].
0-3s: [action + camera].
3-7s: [action + transition].
7-10s: [reveal/climax + end frame].
Preserve identity and scene continuity. Use physically plausible motion and coherent lighting.

Negative Constraints:
no watermark, no logo, no subtitles, no on-screen text.

Generation Settings:
Duration: 10s
Aspect Ratio: 9:16

Tags

#coding_agents-and-ides

Quick Info

Category Development
Model Claude 3.5
Complexity One-Click
Author dandysuper
Last Updated 3/10/2026
🚀
Optimized for
Claude 3.5
🧠

Ready to Install?

Get started with this skill in seconds

openclaw install seedance-2-prompt-engineering-skill